← Selected work

Case study · Mobile app

High Five Movement

Reimagining how patrons recognize great service through meaningful feedback.

RoleUX Designer
FocusUser research · Product strategy · Concept testing · Interaction design · Usability testing
Timeline4 weeks
ToolsSketch · InVision · Keynote
High Five Movement mobile app wireframes displayed on a yellow background

01 · Project at a glance

Evolving a positive-feedback product.

High Five Movement was a positive-only feedback platform that let customers “high five” employees for great service. Our team was asked to evolve the beta experience and explore what would motivate patrons to give meaningful recognition while helping employees carry that recognition with them over time.

Screens from the existing High Five Movement beta app
Existing beta experience. We started by reviewing the current product, its core feedback flow, and where the experience could expand.

02 · The challenge

Choosing the right audience.

The product was intended to serve patrons, employees, and businesses, but a four-week sprint made solving for all three unrealistic. We needed to identify where the product could create the most immediate value and what would motivate patrons to recognize an employee after a positive interaction.

Scope decision

Client conversations confirmed a bottom-up adoption model: if patrons and employees found value in the product, businesses could follow. That gave us permission to focus the sprint on the patron experience.

03 · My role

Researching, prototyping, and testing the patron experience.

I worked across competitive analysis, user interviews, synthesis, concept development, prototyping, and usability testing. I contributed interaction concepts and flows, participated in client reviews, and used research and testing feedback to refine the experience throughout the sprint.

User interviews Research synthesis Problem framing Concept testing Wireframing Usability testing

04 · Understanding the user

What would motivate patrons?

We interviewed nine potential patrons to understand what would motivate them to use the app, what information they were comfortable sharing, and what they currently did after receiving exceptional service.

01

Recognition needs to feel meaningful

Six of nine participants were more motivated to use the app if they knew their feedback could help an employee receive recognition in their current role.

02

Privacy matters

Users were cautious about how much personal information would be visible and expected the patron profile to remain lightweight.

03

Personal experience creates empathy

Participants who had worked in service roles were more likely to understand the value of employee recognition and expressed greater interest in using the product.

05 · Defining the focus

Focusing on the patron.

The research pointed us toward an empathetic, altruistic patron—someone motivated by helping others succeed and frustrated when good work goes unnoticed. We used that mindset to give the project a more specific audience and a clearer design target.

Representative portrait for Angela, the High Five Movement patron persona

Primary persona

Angela · Selfless go-getter

Motivation

Make a positive impact, no matter how small.

Frustration

Watching exceptional customer service go unappreciated.

“There’s nothing worse than work unnoticed.”
Original problem statement

The empathetic, altruistic patron needs reassurance that their positive feedback has been received by both the employee and their higher-ups because they understand what it is like to work hard and not receive recognition.

From the problem statement, we created three principles to guide concept generation and testing.

01

Keep recognition positive

Encourage patrons to contribute to a positive feedback loop rather than another public rating system.

02

Make the action effortless

Reduce friction so giving recognition feels lightweight enough to do in the moment.

03

Make the impact visible

Reassure patrons that their feedback reaches the employee and feels worth the effort.

06 · Exploring & testing concepts

Testing early concepts.

We translated the research into paper concepts around speed, continued use, unlisted employees, and feedback confirmation, then tested them with five potential patrons before moving into higher-fidelity design.

Discovery & employee selection

Make the right person easy to find.

Early concepts explored map-based discovery and different employee-list layouts. Testing helped us focus on recognizable employee targets and a direct high-five action so patrons could move from place to person with less effort.

Paper prototype exploring map-based business discovery
Paper prototype exploring employee selection within a business

Fallback flow

Design for employees who are not yet in the system.

Because the product depended on a growing network, not every employee would already have a profile. We tested a lightweight fallback that asked patrons for enough identifying information to route the recognition without turning the moment into a long form.

Paper prototype showing an employee not listed option
Paper prototype for identifying an unlisted employee
Paper prototype confirming recognition for an unlisted employee

Recognition feed

Make the impact of recognition visible.

Research showed that recognition felt more worthwhile when patrons could see that it reached someone. We explored an immediate confirmation moment and an activity feed—similar to a lightweight social transaction feed—that showed when high fives were sent or seen.

Paper prototype for giving feedback after a high five
Paper prototype showing high-five activity and receipt status

07 · Refining the experience

Refining the interaction.

We brought the strongest paper concepts into an InVision prototype and tested it with eight additional participants. The second round showed which interactions people could actually understand and use.

Finding 01 · Core action

Make the high-five action obvious.

Participants were unsure whether to tap an employee photo or the hand control to give recognition. We made the high-five action more prominent and carried that behavior into onboarding so the primary interaction was introduced before users reached the employee list.

Usability-test prototype showing the employee listing and high-five action
Usability-test prototype showing an employee profile with a Give a High Five action

Finding 02 · Discovery

Simplify how patrons explore nearby businesses.

The map included business and time filters, but participants did not recognize the social toggle—even when they had used similar patterns elsewhere. We clarified the labels and consolidated filtering around search rather than asking users to interpret controls placed in different parts of the screen.

Usability-test prototype showing the Explore map and filtering controls

Finding 03 · Profiles & fallback

Reduce ambiguity around identity and missing employees.

Testing surfaced confusion around switching between patron and employee views, as well as how much information to request when an employee was not listed. We simplified the patron profile, moved role switching out of the primary navigation, and kept the unlisted-employee flow lightweight so recognition did not turn into a long data-entry task.

Usability-test prototype showing the patron profile and impact history
Usability-test prototype showing the flow for recognizing an unlisted employee

08 · Final prototype

Bringing the flow together.

The final prototype brought together the strongest findings from both rounds of testing: clearer onboarding, a more prominent high-five action, simpler navigation, improved discovery controls, and a patron profile centered on personal impact.

Collection of final High Five Movement prototype screens
Final prototype. Key flows for location access, discovery, giving recognition, and viewing personal impact.

09 · Outcome & reflection

A direction the client could carry forward.

The client responded positively to the problem framing and iterations, and said several features and flows were ideas they intended to incorporate into future versions of the product.

“There were features and flows we hadn’t considered that we intend to integrate in our product either immediately or in later iterations.”

Allie Capeless · CEO, High Five Movement

Reflection

Narrowing the sprint to patrons gave the team a more useful problem to solve and made the research and testing easier to act on.